Ready, Aim, Fire!
Real life has been super busy and complicated lately, but I found some time to hammer out and get the ranged combat system fully functional. The big addition was adding sprite movement to the FX...
View ArticleCheckmate
Let’s take a moment to look at the monster A.I… Monster A.I. can be as simple as just calculating the deltas of the positions and making them into coordinate change values. My favorite version of this...
View ArticleBattlemap Rebuild
As I continue working on the combat engine, finishing up other portions of “temporary” code has come up. One particular one is the use of battlemaps. Most of the 2D CRPG tactical combat games feature...
View ArticleTactical Position
It was a bit more work than expected, but battlemaps are now loading dynamically AND units are being placed dynamically as well. The main problem I encountered was that my trigonometric functions were,...
View ArticleFrom my Video to my Radio…
Bonus points if you can identify the source of today’s blog entry title… Camtasia is a FANTASTIC video recording software tool. My trial period will be up at the end of the month, but I’m definitely...
View ArticleAnimated Changes
I’m still working on content changes right now… graphics, sound effects, actual FX for all the spells… a lot of work to do before I go back to coding up things. One aside was to update my animation...
View ArticleReview: When a Star Falls
Time to take a short side trip in my blog to review a product… “When a Star Falls”, UK4, was the first Dungeons & Dragons module I ever purchased. It was back around 1984, when book stores were...
View ArticleElevated Expectations
And back to CRPG stuff… I was at a remote forested theater/park for Easter this year, which had a beautiful viewpoint from a forested hill of a waterfall across from it. I realized such an awesome view...
View ArticleHiatus Hell
Been quiet awhile… I’ve had a lot of stuff going on in my real life, so the game has dropped by the wayside. In particular, I’m going through a divorce. It was a short marriage, and quite frankly a...
View ArticleCause And Effect
So, I finished up the changes to my effects code… although it remains to plug it in and integrate it with the main code base! I thought I would take this opportunity to show what was done and why…...
View ArticleCast a Deadly Spell
Long long hiatus indeed… Life’s been keeping me busy lately, namely a wonderful awesome girl. I’m turning my attention back to the CRPG… When I last left off, I was doing a lot of prep work for spell...
View ArticleOn the first day of Christmas…
Christmas is in two days, and I wanted to take a moment to reflect on something personal… I’ve met a very special and awesome girl. She is both a very good friend and the love of my life. I’ve been...
View ArticleDELETE DSK1.CONDO, OLD DSK1.HOUSE
Hello all! Wow, it’s been a year since I last updated… it’s been a busy one! I had some major big things happen this year. I left my current job and got a new much better one. I started commuting by...
View ArticleMaking Room and Untangling Things
Happy 2015 everyone! Yeesh… I’ve been working on this project for 10 years now… I seriously need to just get it done! I’ve been pretty busy since late December moving into the new home, and getting...
View ArticleBurn baby burn!
And the spell is done! It’s amazing how much effort went into getting only a few seconds of action on the screen, but wow it’s beautiful! As part of my efforts, I also am making a few changes to how...
View ArticleMonstrously Complicated
So I decided to switch things up a notch, and move over into monster A.I. Why? Well, the FX spell system is now definitely working, the only tasks remaining are to implement and test out each spell...
View ArticleTransacting Scripts
My focus remains on turning out a working and complete demo of the game… I’ve written a bunch of code I haven’t even had a chance to test yet. And I’m currently working on plotting out a long-neglected...
View ArticleDragon Questing…
While working on my transaction stuff I’m also doing some research on the needs of the story that I’ve had on my mind for the last several years and what the engine needs to do to make it happen. But…...
View ArticleHammer and Screwdriver
What’s that title mean? That while you can drive nails and screw-in screws without tools, it’s a much longer and more exasperating process… Tools for development are always needed. Besides my map and...
View ArticleBullet points
Another five months, another sporadic update… Been busy with various things; my girlfriend and I completed our living room decor this weekend and it is beautiful! If only my office was that clean and...
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